<ABYSS>   <BUTTERFLY TEST1>   <BUTTERFLY TEST2>   <URBAN>   <CYCLE>







"Eternal Wheel" (2016-10-30)
(touch the screen in order to make the decor scroll)

This demo presents a staging test, with an animated game situation. The decor stops scrolling at steps where the game takes place.


"At molecular scale, explore an elementary reality, a struggle between matter and antimatter. Through bosons interactions, raise your molecule and achieve the next level of fusion !" :D


I'd like to design a game with physical interactions. This would take place in a microscopic scenary, with atoms and particles. This leaves a lot of space for imagination.


It also recalls very large scales, like stars and galaxies. This leads to the idea of cycle, like an eternal wheel. I try to propose a "fractal" mechanism to illustrate some kind of progression into a cycle.


This progression will help the game concept a lot. It's also time to adjust color palette, quite hard :s Colors also help to design game mechanisms (background, main ground, bonus / malus, ...)


Here, a previous color test :
http://www.a-lyrae.com/host/vega/labo/cycle/test


Technical note : this demo uses a pixi-Flump mod to support pixijs v4. This is quite handy to toy with animation :) But, there seems to be too many animated layers, it's too harassing for mobile devices, the in-game animations need to be flatten... more work... <3