<CURRENT>   <UI1>   <FLOWER1>   <FLOWER2>   <CHAIN1>   <CHAIN2>   <CHAIN3>   <CURE>   <UI2>   <WEATHER>   <SCRIPTED>






"Flowers in Chains" (2015-05-06)
(Rollover the buds to make them bloom,
quickly chain the flowers to improve the growing)

This demonstration level uses the core flowers collection. There are 120 precalculated states. Here is an in-game integration test, with my game engine which is fully running <3

Now that Butterfly has its core assets, I can do iterations on game mechanisms. From this prototype, the chain / combo system will be developed further. Here you can chain the flowers to improve their grades. I need some visual feedbacks, score behaviour and some tuning ^^